Arcade mode enables you to play any of the three cities you’ve opened in the Career (San Diego, Atlanta, and Detroit) while using the vehicles you’ve won or bought. Similar to the previous games, players instantly can dig into Arcade, Career, Networking, or Race Editor Modes right off the bat.
And once the competition toughens up in Detroit, these moves play a more crucial role. They’re especially key in multiplayer modes. The new moves, Agro, Zone, and Roar, also add a wild arcade element to the competition though at first they seem simplistic and silly. As a starting bonus, you’ll get all of the powers you earned in MC2 right away (Drift/Powerslide, In-Air Control, Nitrous Boost, SlipStream Turbo, Two Wheel Driving, and Weight Transfer). Running at a usually-solid 30 FPS, the game appears to blaze along faster when saddled on motorcycles, engaged in slipstream mode, or simply by changing to the first-person perspective and there are five perspectives in all. Now, along with the un-ordered races (the dominant kind in MC2), the inclusion of point-to-point and time-based contests adds depth and variety a previously straightforward race. Strangely, the rail-branching element that was so distinctive in the previous iteration still exists, but is no longer the primary aspect. Compared to MC2, the city streets are wider with more traffic, the maps are entirely different, there is more action occurring onscreen, and the nature of the races has altered ever so slightly thanks to the variety of licensed cars and addition of power-ups. An arcade game by nature, it builds its core gameplay around intensity. MC3 is at once the same beast that MC2 was, yet far deeper, broader, and richer in presentation and culture. And while MC3 isn’t the fastest, or prettiest racer around (it’s just a hair short on both ends), it’s incredibly stylistic, long-lasting, and deep. Best of all, there are real reasons to explore the vast trio of cities and effective (if not arcadey) super powers that add a whole new layer of strategy to the racing itself. The studio has added a mid-sized customization system to the mix, brings in more than 50 fully licensed trucks, SUVs, tuners, exotics, muscle cars, and motorcycles (all of which take heavy damage, mind you), and brings to the game a sizeable and compelling online component.
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